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de_kgl_b2 feedback and map download
KGL Forum Index > The KGL > de_kgl_b2 feedback and map download
D4RKSL4Y3R
Clan Member
[:XTX:]

Second Beta

Change log:
-removied T sniper deck
+added fence and crates to bottom of mid, this increases B rush time for t's
+Added crates to block a camping spot in mid
+added general detail to B site, T spawn
+Added alot of player clips
+Made non accessible area's ovisitly non accessible
+Added areaportals
~Changed CT spawn textures
~Changed location of forklift at mid, a CT is more vulnerable now


The map is based around fast rotates and easy fakes.

The door to the warehouse on mid is alarmed so when you open the door it sets of an alarm to notify the other team that the door has been opened.


Have fun Smile

(P.S i have noticed one small area which i forgot to clip off, it is accessible by climbing on the new fence and crates at the bottom of mid)

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See fpsbanana link for more screenshots

Download:
http://www.fpsbanana.com/maps/140279





Monday 26 Jul, 2010 @ 01:40PM
Tobyb
Clan Leader
KGL Biggest Forum Whore Ever!

Looking gooood , will try play a mix on this today.......im sure asylum mumble will be up for it ;d



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Monday 26 Jul, 2010 @ 01:43PM
Fluffy
KGL Movie Maker
//¯SoG¯\\

Will have a go when i'm home from hell (work)



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Monday 26 Jul, 2010 @ 01:44PM
D4RKSL4Y3R
Clan Member
[:XTX:]

A few Rough strats to start off with:

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CT:

1 mid door, 2 A (1 short/back of site, 1 tunnels), 2 B (1 CT, 1 B tunnels)
Mid guy needs to call if T go short or alarm door to allow guys at A to rotate accordingly.


T:
A rush: T spawn to short ladder and on to A site, smoke off mid door.

A fake: 2 T's (with bomb) wait in tunnels while 3 go B tunnels- spam B site with nades and go T spawn to A. Bomb goes to A.

B fake:
All go short ladder, nade over to A site, go short to mid then to eather alarm door to B or CT spawn to B.


A few to start you off

Monday 26 Jul, 2010 @ 01:52PM
Akirah
KGL Founder and Head Admin
Pro Tempore

I've just had a quick run around on it. There is the awp spot up a ladder looking over mid - not sure I agree with that. If the bomb goes down, a terrorist can just sit there and pick CTs rotating to B pretty easily.

There are quite a lot of hidey spots as well which is good and bad. Maybe cut some of them down?

I am liking the entry routes into A and B. Plenty for the terrorists to get in but not impossible to defend. The rotate between the sites is pretty quick too.

I like it so far Smile

P.S The map has been uploaded to all RTL servers.

Monday 26 Jul, 2010 @ 03:14PM
hyp3
Clan Member
zrK

Perhaps you could do a map analysis, labelling 'short, long, mid' whatever. You get me?



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Don't look, just shoot.
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Monday 26 Jul, 2010 @ 03:18PM
[:XTX:]-TheEvil-
Clan Leader
[:XTX:]

long = long way to a site (usually near the map border)
short = short way to a site (usually closer to mid)
mid= middle route of the map

map analysis done Tongue

Monday 26 Jul, 2010 @ 05:17PM
hyp3
Clan Member
zrK

Oh, I didn't realise the map only had mid long and short. usually maps have lots more than just mid short and long. Oh well. Nice try though.



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Don't look, just shoot.
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Monday 26 Jul, 2010 @ 05:34PM
nMax
DCL
Turn Around!

The boxes on the right hand side of mid look very jumpable on and yet you can not jump on them, maybe make them boostable or removed the false pretences.

Monday 26 Jul, 2010 @ 05:58PM
ste0731
Kokaine Clan Member

agreed ^ an the boxes as you come up the stairs you cant jump on Sad

Monday 26 Jul, 2010 @ 06:16PM
blade
KGL Senior Admin
YeGods |

i like



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Monday 26 Jul, 2010 @ 06:20PM
jayy.cfg
Clan Leader
Ki.AGGRESSION

i wouldnt mind havin a look on this but the map wont upload to my server

Monday 26 Jul, 2010 @ 07:15PM
PhantoM
Bullshit Artist of TheKGL
Lifes A Bitch

http://img686.imageshack.us/img686/8519/dekglb10000.jpg
Fill it with a box, or let us jump up there Tongue

http://img844.imageshack.us/i/dekglb10001.jpg
You can collect a gun from one side of this wall through from the other side

http://img405.imageshack.us/i/dekglb10002.jpg
A boost on the right hand box allows people to boost right up and over the map into the skyboxes. right round to the pretty tanks: http://img824.imageshack.us/i/dekglb10004.jpg Tongue

http://img138.imageshack.us/i/dekglb10005.jpg
You can collect a gun from one side of this wall through to the other. theres more places you cna do this too.

http://img97.imageshack.us/i/dekglb10006.jpg/
You can boost on a box next to where im standing and get up here into skylight.

http://img266.imageshack.us/i/dekglb10007.jpg
You can boost on the left hand side of here and get up into skylight

http://img192.imageshack.us/i/dekglb10009.jpg
You can boost over this fence, on to the box and then over the wall into skylight.

The ladder into vent window at mid is 6 ladders long.

Monday 26 Jul, 2010 @ 07:19PM
[:XTX:]-TheEvil-
Clan Leader
[:XTX:]

apart from your first pic the links dont work

Monday 26 Jul, 2010 @ 07:46PM
PhantoM
Bullshit Artist of TheKGL
Lifes A Bitch

balls, ill re up them after this game

Monday 26 Jul, 2010 @ 09:04PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Cheers for the feedback guys, going to release next beta tomorrow. Still 50/50 weather to keep the T spawn sniping area or not...

Thursday 29 Jul, 2010 @ 03:05PM
ste0731
Kokaine Clan Member

There's about 10 places whereyou can get out the map, a few with boosts, a few without boosts. Guys at Ta made a demo, i'm unsure if its found its way to you yet. If it's not I'll chase it up for you Smile

Thursday 29 Jul, 2010 @ 03:10PM
wpyz
Clan Leader
LaB

I don't like it Dark. It encourages a T to stay in T spawn - completely the opposite side of the map to the bombsites.

If there's a guy in that spot and Ts all rush a site, then promptly die, that T is just going to turtle up.

I'd put some direction decals on the walls in CT spawn, just so it's clear what's going on in there. In fact, considering it's a point of the map that will be seen a lot (i.e. start of every round), I think you want to make it look as interesting as you possibly can. Some kind of 'purpose' to that room, as it doesn't fit into the map theme currently. Maybe have it as some CT field base of operations, chuck some radios and some ammo boxes or something like that.

Thursday 29 Jul, 2010 @ 04:17PM
ste0731
Kokaine Clan Member

They'res also too many pathways IMO, pointless is probs best explaining this, but theres places where you stand and theres 2 ways to go, you then go that way, and theres 3 ways on each route. Thats just crazy. All the popular maps have like 2 or 3 maximum ways. I'd get rid of a tunnel here and there. (not too sure which etc)

Thursday 29 Jul, 2010 @ 08:51PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Thanks alot for the feedback guys, next version will be up tonight (sniper spot is gone!)

Friday 30 Jul, 2010 @ 08:53AM
nMax
DCL
Turn Around!

I will try to get the demo to you of the bugs we found.

Friday 30 Jul, 2010 @ 12:45PM
wpyz
Clan Leader
LaB

Forgot to mention - there's some serious FPS lag on some parts of the map, and that was coming from people with decent rigs.

I wonder whether you have a leak somewhere? I'm no map maker, but if there's a 'leak' doesn't the engine run the map inefficiently, as it starts rendering the entire map unnecessarily?

Friday 30 Jul, 2010 @ 01:12PM
D4RKSL4Y3R
Clan Member
[:XTX:]

yer a few points of the map have a low fps, for some reason i cant for the life of me get area portals working properly...

Friday 30 Jul, 2010 @ 01:38PM
hyp3
Clan Member
zrK

Hopefully once it's out of the beta testing we can have a cup on this map.



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Don't look, just shoot.
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Friday 30 Jul, 2010 @ 02:23PM
D4RKSL4Y3R
Clan Member
[:XTX:]

got alot of area portals working now, the FPS can defintly be improved alot for the final version. Compiling beta2 as i type.

Any1 got suggestions for the name?

Friday 30 Jul, 2010 @ 03:38PM
wpyz
Clan Leader
LaB

de_silo ? I don't know if there's anything like that already.

Could just choose some shitty Russian town and name it after that.

Friday 30 Jul, 2010 @ 04:38PM
D4RKSL4Y3R
Clan Member
[:XTX:]

good call, does any1 know how to change thread titles? or should i make a new thread to keep feedback from different map version separate?

Friday 30 Jul, 2010 @ 04:59PM
Akirah
KGL Founder and Head Admin
Pro Tempore

Edit your first post

Friday 30 Jul, 2010 @ 05:07PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Done, new version up. CBA taking more screenshots so try it out! thanks again guys

Friday 30 Jul, 2010 @ 05:33PM
Muffins
KGL Head Web Dev
[:XTX:]

Trying it out now.

EDIT: Yes much better!

Still a couple of places where there's missing textures (screenshots from kia/phantom to follow).

Also a couple of things we noticed that you may/may not want to look at:

You can jump here without boosting, and can see above the walls where there's missing textures.
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From that same box you can boost up onto the vent (I like this!! Keep it!)
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Smokes should really go over here into the B site, but seem to be hitting invisible walls.
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If you have a problem that requires a regular expression to solve it... you now have two problems.

Saturday 31 Jul, 2010 @ 01:04PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Thanks alo for those screenshots, instead of clipping off the crate i will add some textures and keep the vent boost for now. Not sure why the smokes arnt going over as i havent put the skybox that low.. will check that out when i go home Smile Thanks alot for the feedback Muffins/kia/phantom

Saturday 31 Jul, 2010 @ 06:58PM
D4RKSL4Y3R
Clan Member
[:XTX:]

After playing a mix on it tonight i am considering making the following changes:

-Alarm door only opens from outside (prevents CT's rotating too fast)
-Possibly Remove alarm from door and replace with a sound effect that only plays in the close vicinity (such as a open door sound)
-Break the window at T spawn to allow smokes to be thrown onto mid earlier.
-Remove alot of camping spots for CT's
-Remove all cover in the 'garage' on A site- this will force CT's to defend this position from further down the tunnel
-Take away one route to mid from T spawn- this will stop T's being able to take out CT's at B corridors
-Change the 'spazzy' door onto mid from B, its very annoying!
-Cut alot of sight lines down in A site
-Make CT spawn more unique
-Remove some cover from the cage at short A and a crate stack further up- this stops CT's from crushing a rush too easily

Cheers for the playtest guys Smile

Monday 02 Aug, 2010 @ 11:52PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Just made some big changes to A site and cut off a few unnecessary routes around the map, i think you guys will like this

Tuesday 03 Aug, 2010 @ 01:54PM
D4RKSL4Y3R
Clan Member
[:XTX:]

Hi can you close this thread now, i am about to release the next version wich has enough changes to warrent a new thread

Monday 09 Aug, 2010 @ 05:16PM